![golf it gameplay golf it gameplay](https://youtuberead.com/photos/hq/the-cutest-scariest-golf-map-6APSrGy7Jz8-2.jpg)
Sure, that’ll always be at the heart of the gameplay experience, but without the constraints of realism, there’s a lot of creativity to be had from a design standpoint. NintendoĪrcade golf games have a ton of room for experimentation beyond simply wanting you to get the ball in the hole.
![golf it gameplay golf it gameplay](https://cdn.gameqik.com/dnd/golf-it-post_1920x1080.jpg)
Speed Golf is grossly underwhelming and a chore to play. What are your favorite games and platforms of 2021, and what future releases are you most excited about? Take our poll! Playing it safe We would have loved to see more variation in challenges, a greater incentive to keep playing, and a more thoughtful story beyond “this is a golf game, so you should golf!” There isn’t much of a story or challenge, and everything simply feels tacked-on, rather than constructed in a way that helps players meaningfully progress their skills. This mechanic seems alright on paper, but since the mode is so easy, there isn’t much of a motivation to level up your Mii. In Golf Adventure, you play as a user-created Mii character, and as you complete objectives, you level up and can allocate different points to stats. The idea of a training mode isn’t bad, but when it’s the main attraction, it’s hard to not feel disappointed. In fact, it feels like a training course that holds your hand the entire way. The game’s Story Mode, or Golf Adventure, is presented as the centerpiece, but it doesn’t do much to keep you invested. While this approach is evident in many other games, Nintendo is often known for providing plenty of value, so it's unfortunate to see Super Rush handled this way. It’s as if only a portion of the game was ready at launch, while the rest will be disguised as “post-launch support” to keep it relevant. Nintendo has said it plans to support Super Rush with post-launch content, which is great, but the age-old discussion of value comes to mind here.
![golf it gameplay golf it gameplay](https://i.ytimg.com/vi/89xjteAgt0k/hqdefault.jpg)
And we can’t overstate just how disappointing it is to only have six courses available at launch. Sure, you’ve got fun Mario-themed courses like Balmy Dunes and Bowser Highlands, but aside from those, the options are lacking. When you’ve only got six courses to choose from, it’s way more noticeable when one does (or doesn’t) feel memorable. While they do vary aesthetically and in configuration, only a couple of them stand out. That’s right, there are only six courses in Super Rush. When you first start, two of the six courses are available. No tournaments, hardly anything to unlock, no difficulty settings, and certainly no incentives to keep checking back in. There are three main modes to choose from, along with a lackluster story mode, but that’s about it. What’s there works well enough, for the most part, but there isn’t much there. The general takeaway with Super Rush is that it feels.super rushed. Only having six courses at launch is a major misstep for Mario Golf: Super Rush.